Commit 0ddc64d3 by BellCodeEditor

save project

parent 8a800be2
Showing with 4 additions and 23 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
......@@ -22,47 +17,34 @@ snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and SetHead !='left':
if event.key==locals.K_RIGHT or event.key==locals.K_d and SetHead !='left':
SetHead='right'
snake_head=right
if event.key==locals.K_LEFT and SetHead !='right':
if event.key==locals.K_LEFT or event.key==locals.K_a and SetHead !='right':
SetHead='left'
snake_head=left
if event.key==locals.K_UP and SetHead !='down':
if event.key==locals.K_UP or event.key==locals.K_w and SetHead !='down':
SetHead='up'
snake_head=up
if event.key==locals.K_DOWN and SetHead !='up':
if event.key==locals.K_DOWN or event.key==locals.K_s and SetHead !='up':
SetHead='down'
snake_head=down
if SetHead == 'right':
x+=30
elif SetHead == 'left':
x-=30
elif SetHead == 'up':
y-=30
else:
y+=30
List.append((x,y))
List.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, List[-1])
# 将贪吃蛇的身体画上去
for i in range(len(List)-1):
screen.blit(body, List[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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