Commit 0db6d3af by BellCodeEditor

auto save

parent ef7dc539
apple.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
FPSCLOCK=pygame.time.Clock()
x=240
y=120
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x,y))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
FPSCLOCK.tick(3)
# 刷新画面
pygame.display.update()
\ No newline at end of file
bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
down=pygame.image.load("down.png")
left=pygame.image.load("left.png")
up=pygame.image.load("up.png")
FPSCLOCK=pygame.time.Clock()
x=240
y=120
setheading="right"
zx=right
python=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
zx=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
zx=left
if event.key==locals.K_UP and setheading!="down":
setheading="up"
zx=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
zx=down
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
python.append((x,y))
python.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(zx, python[-1])
# 将贪吃蛇的身体画上去
for i in range(len(python)-1):
screen.blit(body,python[i])
# 将果实画上去
screen.blit(food, (360, 300))
FPSCLOCK.tick(3)
# 刷新画面
pygame.display.update()
\ No newline at end of file
up.png

2.05 KB

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