Commit 0c815e44 by BellCodeEditor

auto save

parent c72f6979
Showing with 26 additions and 2 deletions
...@@ -12,23 +12,47 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -12,23 +12,47 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
bg = pygame.image.load('bg.png') bg = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left=pygame.image.load("left.png")
up=pygame.image.load("up.png")
down=pygame.image.load("down.png")
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
w=[(180, 90),(180, 120),(210, 120),(x,y)] w=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading != "right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading != "down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading != "up":
setheading="down"
snake_head=down
if setheading=="right":
x=x+30 x=x+30
if setheading=="left":
x=x-30
if setheading=="up":
y=y-30
if setheading=="down":
y=y+30
w.append((x,y)) w.append((x,y))
w.pop(0) w.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(bg, (0, 0)) screen.blit(bg, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y)) screen.blit(snake_head, (x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(w)-1): for i in range(len(w)-1):
screen.blit(body,w[i]) screen.blit(body,w[i])
......
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