Commit 0bf4a402 by BellCodeEditor

save project

parent f83acd5e
Showing with 7 additions and 32 deletions
...@@ -12,11 +12,6 @@ background = pygame.image.load('bg.png') ...@@ -12,11 +12,6 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up= pygame.image.load('up.png')
left= pygame.image.load('left.png')
down= pygame.image.load('down.png')
setheading="right"
set_head=right
x,y=240,120 x,y=240,120
FPS=pygame.time.Clock() FPS=pygame.time.Clock()
snakelist=[(180, 90),(180, 120),(210, 120),(x,y)] snakelist=[(180, 90),(180, 120),(210, 120),(x,y)]
...@@ -25,40 +20,20 @@ while True: ...@@ -25,40 +20,20 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
set_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
set_head=left
if event.key==locals.K_UP and setheading!="down":
setheading="up"
set_head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
set_head=down
if setheading=="right":
x +=30
elif setheading=="left":
x -=30
elif setheading=="up":
y -=30
else:
y +=30
# 将背景图画上去 # 将背景图画上去
snakelist.pop(0)
snakelist.append((x,y))
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(set_head, (x,y)) screen.blit(right, (x,y))
x+=30
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(snakelist)-1): for i in range(len(snakelist)-1):
screen.blit(body, snakelist[i]) screen.blit(body, snakelist[i])
snakelist.pop(0)
snakelist.append((x,y))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(4) FPS.tick(3)
\ No newline at end of file \ No newline at end of file
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