Commit 0baee78e by BellCodeEditor

save project

parent 2dea4dd9
Showing with 37 additions and 5 deletions
......@@ -11,30 +11,60 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x = 240
y = 120
position = [(180,90),(180,120),(210,120),(x,y)]
p = pygame.time.Clock()
setheading = 'right'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x = x+30
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !='left':
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading !='right':
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading !='down':
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading !='up':
setheading = 'down'
snake_head = down
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
# 将背景图画上去
# 将贪吃蛇画上去
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
......@@ -45,5 +75,6 @@ while True:
pygame.display.update()
p.tick(3)
\ No newline at end of file
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