Commit 09a12ef6 by BellCodeEditor

save project

parent ef7dc539
apple2.png

1.72 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
import pygame
from pygame import locals
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
backdround=pygame.image.load("bg.png")
right=pygame.image.load("right.png")
body=pygame.image.load("body.png")
apple=pygame.image.load("apple2.png")
left=pygame.image.load("left.png")
down=pygame.image.load("down.png")
up=pygame.image.load("up.png")
x,y=210,180
weizhi=[(180,180),(150,180),(150,150),(x,y)]
were_1="right"
caoxiang=right
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and were_1 !="left":
were_1="right"
caoxiang=right
if event.key==locals.K_LEFT and were_1 !="right":
were_1="left"
caoxiang=left
if event.key==locals.K_DOWN and were_1 !="up":
were_1="down"
caoxiang=down
if event.key==locals.K_UP and were_1 !="down":
were_1="up"
caoxiang=up
if were_1=="right":
x+=30
if were_1=="left":
x-=30
if were_1=="down":
y+=30
if were_1=="up":
y-=30
weizhi.append((x,y))
weizhi.pop(0)
#初始位置
#创建背景
screen.blit(backdround,(0,0))
#创建蛇头
screen.blit(caoxiang,(x,y))
#渲染身体
for i in range(len(weizhi)-1):
screen.blit(body,weizhi[i])
#screen.blit(body,(180,180))
#screen.blit(body,(150,180))
#screen.blit(body,(150,150))
screen.blit(apple,(360,360))
FPSCLOCK.tick(3)
#控制帧数
pygame.display.update()
\ No newline at end of file
right.png

2.05 KB

up.png

2.05 KB

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