Commit 05df4f6e by BellCodeEditor

save project

parent 51677fd3
Showing with 37 additions and 1 deletions
......@@ -7,23 +7,59 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCk=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
i=pygame.time.Clock()
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
append_x = 360
append_y = 300
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_RIGHT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_RIGHT and setheading != "down":
setheading = "up"
snake_head = up
if event.key == locals.K_RIGHT and setheading != "up":
setheading = "down"
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
x -= 30
else:
x += 30
x = x+30
position.append((x,y))
......
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