Commit 03b79c17 by BellCodeEditor

save project

parent 9f906ff3
Showing with 32 additions and 6 deletions
...@@ -12,15 +12,43 @@ background = pygame.image.load('bg.png') ...@@ -12,15 +12,43 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
apple_x=360
apple_y=300
setheading='right'
snake_head=right
sb=[(180,90),(180,120),(210,120),(x,y)] sb=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key == locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
if event.key == locals.K_UP and setheading !='down':
setheading='up'
snake_head=up
if event.key == locals.K_DOWN and setheading !='up':
setheading='down'
snake_head=down
if setheading=='right':
x +=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
sb.append((x,y)) sb.append((x,y))
sb.pop(0) sb.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -38,11 +66,9 @@ while True: ...@@ -38,11 +66,9 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
Fb.tick(3) Fb.tick(3)
if x==apple_x and y==apple_y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment