Commit 03968ba1 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y=240, 120
zb=[(180, 90), (180, 120), (210, 120), (x, y)]
cx="right"
tou=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and cx !="left":
cx="right"
tou=right
if event.key==locals.K_LEFT and cx !="right":
cx="left"
tou=left
if event.key==locals.K_UP and cx !="down":
cx="up"
tou=up
if event.key==locals.K_DOWN and cx !="up":
cx="down"
tou=down
if cx=="right":
x+=30
elif cx=="left":
x-=30
elif cx=="down":
y+=30
else:
y-=30
zb.append((x,y))
zb.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(tou,zb[-1])
# 将贪吃蛇的身体画上去
for i in range(len(zb)-1):
screen.blit(body, zb[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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