Commit 02358885 by BellCodeEditor

save project

parent bd35e89a
Showing with 30 additions and 3 deletions
...@@ -12,26 +12,53 @@ T=pygame.time.Clock() ...@@ -12,26 +12,53 @@ T=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down= pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
my_fort=pygame.font.Font("neuropol.ttf",18) my_fort=pygame.font.Font("neuropol.ttf",18)
setheading="right"
shake_head=right
score=0 score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
shake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
shake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading="up"
shake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading="down"
shake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else :
y+=30
score+=score+10 score+=score+10
if x<0 or x>630 or y<0 or y>450: if x<0 or x>630 or y<0 or y>450:
exit() exit()
x=x+30
head.append((x,y)) head.append((x,y))
head.pop(0) head.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, head[-1]) screen.blit(shake_head, head[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
......
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