Commit 0047d042 by BellCodeEditor

save project

parent 1f3cb252
Showing with 19 additions and 19 deletions
import pygame
from pygame import locals
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x=240
y=120
position = [(180,90),(180,120),(210,120),(x,y)]
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -17,8 +11,14 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading="right"
snake_head=right
x=240
y=120
position = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
......@@ -26,32 +26,32 @@ while True:
# 接收到退出事件后退出程序
exit()
elif event.type==locals.KEYDOWN:
if event.key == locals.K_right and setheading != "left":
if event.key == locals.K_RIGHT and setheading != "left":
setheading="right"
snake_head=right
if event.key == locals.K_left and setheading != "right":
if event.key == locals.K_LEFT and setheading != "right":
setheading="left"
snake_head=left
if event.key == locals.K_up and setheading != "down":
if event.key == locals.K_UP and setheading != "down":
setheading="up"
snake_head=up
if event.key == locals.K_down and setheading != "up":
if event.key == locals.K_DOWN and setheading != "up":
setheading="down"
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment