Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson2_diy2
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
fe781e80
authored
Jul 29, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
5cce2dc7
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
128 additions
and
13 deletions
1.py
snake.py
1.py
0 → 100644
View file @
fe781e80
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
time
=
pygame
.
time
.
Clock
()
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
setheading
=
"right"
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
"right"
snake_head
=
right
x
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
"left"
snake_head
=
left
x
-=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
"down"
snake_head
=
down
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
"up"
snake_head
=
up
y
-=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
x
+=
30
x
-=
30
y
-=
30
y
+=
30
# 将背景图画上去
score
+=
10
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
snake_head
,
position
[
-
1
])
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
info
=
"Score:"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
255
))
screen
.
blit
(
text
,(
540
,
10
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
time
.
tick
(
4.5
)
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
pygame
.
display
.
update
()
\ No newline at end of file
snake.py
View file @
fe781e80
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
time
=
pygame
.
time
.
Clock
()
# 背景
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
my_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
x
,
y
=
240
,
120
apple_x
=
360
apple_y
=
300
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
setheading
=
"right"
snake_head
=
right
score
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
# 将背景图画上去
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
"right"
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
"left"
snake_head
=
left
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
"down"
snake_head
=
down
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
"up"
snake_head
=
up
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
1
,
22
)
num2
=
random
.
randint
(
1
,
16
)
apple_x
=
30
*
num1
-
30
apple_y
=
30
*
num2
-
30
score
+=
10
else
:
position
.
pop
(
0
)
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
screen
.
blit
(
right
,
(
240
,
120
))
for
i
in
range
(
len
(
position
)
-
1
):
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
(
210
,
120
))
info
=
"Score:"
+
str
(
score
)
screen
.
blit
(
body
,
(
180
,
120
))
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
255
))
screen
.
blit
(
body
,
(
180
,
90
))
screen
.
blit
(
text
,(
540
,
10
))
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
360
,
300
))
time
.
tick
(
4.5
)
# 刷新画面
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment