Commit fe781e80 by BellCodeEditor

save project

parent 5cce2dc7
Showing with 128 additions and 13 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
time = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
x+=30
position.append((x,y))
position.pop(0)
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
x-=30
position.append((x,y))
position.pop(0)
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
y+=30
position.append((x,y))
position.pop(0)
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
y-=30
position.append((x,y))
position.pop(0)
x+=30
x-=30
y-=30
y+=30
# 将背景图画上去
score+=10
screen.blit(background, (0, 0))
screen.blit(snake_head, position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
info = "Score:" + str(score)
text = my_font.render(info,True, (0,0,255))
screen.blit(text,(540,10))
screen.blit(food, (apple_x,apple_y))
time.tick(4.5)
if x<0 or x>630 or y<0 or y>450:
exit()
pygame.display.update()
\ No newline at end of file
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
time = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
my_font = pygame.font.Font("neuropol.ttf",18)
x,y = 240,120
apple_x = 360
apple_y = 300
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
position.append((x,y))
if x == apple_x and y == apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
score+=10
else:
position.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
screen.blit(snake_head, position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
info = "Score:" + str(score)
text = my_font.render(info,True, (0,0,255))
screen.blit(text,(540,10))
screen.blit(food, (apple_x,apple_y))
time.tick(4.5)
if x<0 or x>630 or y<0 or y>450:
exit()
pygame.display.update()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment