Commit fd297ab9 by BellCodeEditor

save project

parent cbabc4f7
Showing with 58 additions and 0 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
sp=pygame.time.Clock() sp=pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
fp=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
snake_head=right
setheading='right'
x,y=210,120
post=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
elif event.key==locals.K_LEFT and setheading!="right":
setheading='left'
snake_head=left
elif event.key==locals.K_UP and setheading!="down":
setheading='up'
snake_head=up
elif event.key==locals.K_DOWN and setheading!="up":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
# 将背景图画上去
x+=30
post.append((x,y))
post.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,post[-1])
for i in range(len(post)-1):
screen.blit(body,post[i])
# 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
sp.tick(3)
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