Commit fd0090b8 by BellCodeEditor

save project

parent 067141db
Showing with 11 additions and 15 deletions
import pygame import pygame #导入游戏模块
from pygame import locals from pygame import locals #导入子模块
# 初始化pygame,为使用硬件做准备 pygame.init() #初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口 screen = pygame.display.set_mode((660, 480)) #创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock() # 监视时间
# 背景 background = pygame.image.load('bg.png') #导入图片
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120 #将蛇头的坐标设为变量
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)] #将蛇身各部位坐标列表
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get(): #遍历事件
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 exit() #接收到退出事件后退出程序
exit() x+=30 #
x+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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