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Commit
fb6cf465
authored
Nov 25, 2023
by
BellCodeEditor
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ad5146a3
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33 additions
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7 deletions
snake.py
snake.py
View file @
fb6cf465
...
@@ -3,7 +3,9 @@ from pygame import locals
...
@@ -3,7 +3,9 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
x
,
y
=
240
,
120
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
setheading
=
"right"
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
...
@@ -13,23 +15,46 @@ right = pygame.image.load('right.png')
...
@@ -13,23 +15,46 @@ right = pygame.image.load('right.png')
food
=
pygame
.
image
.
load
(
'apple.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
fpscloc
=
pygame
.
time
.
c
lock
()
fpscloc
k
=
pygame
.
time
.
C
lock
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
"right"
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
"left"
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
"up"
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
"down"
if
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
240
,
120
)
)
screen
.
blit
(
right
,
position
[
-
1
]
)
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
#screen.blit(body, (210, 120))
screen
.
blit
(
body
,
(
180
,
120
))
#screen.blit(body, (180, 120))
screen
.
blit
(
body
,
(
180
,
90
))
#screen.blit(body, (180, 90))
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
# 刷新画面
x
+=
30
#
x+=30
fpsclock
.
tick
(
3
)
fpsclock
.
tick
(
3
)
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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