Commit f49249a4 by BellCodeEditor

save project

parent cf1fae4d
Showing with 25 additions and 7 deletions
...@@ -13,7 +13,7 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -13,7 +13,7 @@ screen = pygame.display.set_mode((660, 480))
x,y=240,120 x,y=240,120
list=[(180, 90),(180, 120),(210, 120),(x,y)] list=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading='right'
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
......
...@@ -13,8 +13,13 @@ position=[(180,90),(180,120),(210,120),(x,y)] ...@@ -13,8 +13,13 @@ position=[(180,90),(180,120),(210,120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
setheading = 'right'
sethead=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -24,19 +29,31 @@ while True: ...@@ -24,19 +29,31 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left': if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right' setheading = 'right'
if event.key == locals.K_RIGHT and setheading != 'right': sethead = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left' setheading = 'left'
if event.key == locals.K_RIGHT and setheading != 'down': sethead = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up' setheading = 'up'
if event.key == locals.K_RIGHT and setheading != 'up': sethead = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down' setheading = 'down'
x += 30 sethead = down
if setheading == 'right':
x+=30
elif setheading == 'left':
x-=30
elif setheading == 'up':
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(sethead, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
...@@ -47,6 +64,6 @@ while True: ...@@ -47,6 +64,6 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
FPSCLOCK.tick(3) FPSCLOCK.tick(10)
pygame.display.update() pygame.display.update()
\ No newline at end of file
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