Commit ef1797f1 by BellCodeEditor

save project

parent 063e1708
Showing with 8 additions and 5 deletions
...@@ -7,7 +7,7 @@ pygame.init() ...@@ -7,7 +7,7 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLCK = pygame.time.click() FPSCLCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
...@@ -16,21 +16,24 @@ food = pygame.image.load('apple.png') ...@@ -16,21 +16,24 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
pos=[(180,190),(180,120),(210,120),(240,120)] pos=[(180,190),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x +=30 x +=30
pos.append((x,y))
pos.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(body, pos[2])
screen.blit(body, (180, 120)) screen.blit(body, pos[1])
screen.blit(body, (180, 90)) screen.blit(body,pos[0])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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