Commit ebf525e2 by BellCodeEditor

save project

parent 07440bcb
Showing with 30 additions and 5 deletions
......@@ -13,18 +13,43 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
FPS=pygame.time.Clock()
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
heading="right"
snake_head=right
while True:
x+=30
position.append((x,y))
position.pop(0)
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP and heading!="down":
heading="up"
snake_head=up#
if event.key==locals.K_DOWN and heading!="up":
heading="down"
snake_head=down
if event.key==locals.K_LEFT and heading!="right":
heading="left"
snake_head=left
if event.key==locals.K_RIGHT and heading!="left":
heading="right"
snake_head=right
if heading=="right":
x+=30
if heading=="left":
x-=30
if heading=="down":
y+=30
if heading=="up":
y-=30
position.append((x,y))
#position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x,y))
screen.blit(snake_head, (x,y))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......@@ -33,5 +58,5 @@ while True:
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPS.tick(3)
FPS.tick(7.5)
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