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Commit
ebf525e2
authored
Jan 17, 2021
by
BellCodeEditor
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parent
07440bcb
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1 changed file
with
30 additions
and
5 deletions
snake.py
snake.py
View file @
ebf525e2
...
@@ -13,18 +13,43 @@ right = pygame.image.load('right.png')
...
@@ -13,18 +13,43 @@ right = pygame.image.load('right.png')
food
=
pygame
.
image
.
load
(
'apple.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
FPS
=
pygame
.
time
.
Clock
()
FPS
=
pygame
.
time
.
Clock
()
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
heading
=
"right"
snake_head
=
right
while
True
:
while
True
:
x
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
and
heading
!=
"down"
:
heading
=
"up"
snake_head
=
up
#
if
event
.
key
==
locals
.
K_DOWN
and
heading
!=
"up"
:
heading
=
"down"
snake_head
=
down
if
event
.
key
==
locals
.
K_LEFT
and
heading
!=
"right"
:
heading
=
"left"
snake_head
=
left
if
event
.
key
==
locals
.
K_RIGHT
and
heading
!=
"left"
:
heading
=
"right"
snake_head
=
right
if
heading
==
"right"
:
x
+=
30
if
heading
==
"left"
:
x
-=
30
if
heading
==
"down"
:
y
+=
30
if
heading
==
"up"
:
y
-=
30
position
.
append
((
x
,
y
))
#position.pop(0)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
x
,
y
))
screen
.
blit
(
snake_head
,
(
x
,
y
))
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
...
@@ -33,5 +58,5 @@ while True:
...
@@ -33,5 +58,5 @@ while True:
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
3
)
FPS
.
tick
(
7.5
)
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