Commit e9a4d96e by BellCodeEditor

save project

parent 267e576f
Showing with 15 additions and 3 deletions
...@@ -13,9 +13,9 @@ background = pygame.image.load('bg.png') ...@@ -13,9 +13,9 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
#left = pygame.image.load('left.png') left = pygame.image.load('left.png')
#up = pygame.image.load('up.png') up = pygame.image.load('up.png')
#down = pygame.image.load('down.png') down = pygame.image.load('down.png')
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
...@@ -29,6 +29,18 @@ while True: ...@@ -29,6 +29,18 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type ==locals.KEYDOWN: if event.type ==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading =="right": if setheading =="right":
x += 30 x += 30
elif setheading =="left": elif setheading =="left":
......
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