Commit dd0f75bc by BellCodeEditor

save project

parent 4b176d91
Showing with 16 additions and 5 deletions
...@@ -12,7 +12,13 @@ background = pygame.image.load('bg.png') ...@@ -12,7 +12,13 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right' setheading='right'
snake_hand=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -21,28 +27,33 @@ while True: ...@@ -21,28 +27,33 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != 'left': if event.key==locals.K_RIGHT and setheading != 'left':
setheading='right' setheading='right'
snake_hand=right
if event.key==locals.K_LEFT and setheading != 'right': if event.key==locals.K_LEFT and setheading != 'right':
setheading='left' setheading='left'
snake_hand=left
if event.key==locals.K_UP and setheading != 'down': if event.key==locals.K_UP and setheading != 'down':
setheading='up' setheading='up'
snake_hand=up
if event.key==locals.K_DOWN and setheading != 'up': if event.key==locals.K_DOWN and setheading != 'up':
setheading='down' setheading='down'
snake_hand=down
if setheading=='right': if setheading=='right':
x+=30 x+=30
elif setheading=='left': elif setheading=='left':
x-=30 x-=30
elif setheading=='up': elif setheading=='up':
y-=30 y-=30
elif setheading=='down': else:
y+=30 y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_hand,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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