Commit d4bf1e4c by BellCodeEditor

save project

parent e60b1fd1
Showing with 5 additions and 12 deletions
...@@ -13,10 +13,8 @@ background = pygame.image.load('bg.png') ...@@ -13,10 +13,8 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120
list=[(180, 90),(180,120),(210,120),(x,y)]
x,y = 240,120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -27,17 +25,12 @@ while True: ...@@ -27,17 +25,12 @@ while True:
screen.blit(right,(x,y)) screen.blit(right,(x,y))
x += 30 x += 30
list.append((x,y))
list.pop(0)
screen.blit(right,list[-1])
for i in range(len(list)-1):
screen.blit(body,list[i])
# 将贪吃蛇画上去 # 将贪吃蛇画上去
#screen.blit(right, (240, 120)) screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
# screen.blit(body, (180, 90)) screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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