Commit d03a9833 by BellCodeEditor

save project

parent 911629a9
Showing with 13 additions and 5 deletions
...@@ -3,10 +3,12 @@ from pygame import locals ...@@ -3,10 +3,12 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
x=240
y=120
# 创建一个窗口 # 创建一个窗口
screen =pygame.display.set_mode((660, 480)) screen =pygame.display.set_mode((660, 480))
fpsclock=pygame.time.Clock() fpsclock=pygame.time.Clock()
position=[(210, 120),(180, 120),(180, 90),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
...@@ -18,18 +20,23 @@ while True: ...@@ -18,18 +20,23 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x +=30 x +=30
# 将背景图画上去 # 将背景图画上去
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, 120)) screen.blit(right, (x, 120))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
fpsclock.tick(3)
\ No newline at end of file
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