Commit cc7b2cf0 by BellCodeEditor

auto save

parent 66bef892
Showing with 45 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() pygame.init()
# 初始化pygame,为使用pygame做准备
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
# 初始化pygame,为使用pygame做准备
background=pygame.image.load("bg.png") background=pygame.image.load("bg.png")
right=pygame.image.load("right.png") right=pygame.image.load("right.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
food = pygame.image.load("apple.png")
body=pygame.image.load("body.png") body=pygame.image.load("body.png")
apple=pygame.image.load("apple.png") FPSCLOCK = pygame.time.Clock()
x,y = (240,120)
position=[(180,90),(180,120),(210,120),(x,y)]
setheading ="right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP and setheading !="down":
setheading = "up"
snake_head = up
if event.key==locals.K_DOWN and setheading !="up":
setheading = "down"
snake_head = down
if event.key==locals.K_RIGHT and setheading !="left":
setheading = "right"
snake_head = right
if event.key==locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if setheading == "right":
x+=30
if setheading == "left":
x-=30
if setheading == "down":
y+=30
if setheading == "up":
y-=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(240,120)) screen.blit(snake_head,position[-1])
screen.blit(body,(210,120)) for i in range(len(position)-1):
screen.blit(body,(180,120)) screen.blit(body,position[i])
screen.blit(body,(180,90))
screen.blit(apple,(90,120))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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