Commit c9fedbbd by BellCodeEditor

save project

parent e273e0b5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
# 蛇头坐标
x,y=240,120
# 创建一个位置列表
position=[(180, 90),(180, 120),(210, 120),(x, y)]
# 创建一个时间监视器
FPSCLOCK=pygame.time.Clock()
# 保持程序运行
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 向右移动
x+=30
# 添加元素并删除元素
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
# 用位置列表里的元素来代替贪吃蛇身体的坐标
for i in range(len(position)-1):
screen.blit(body,position[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 设置帧数
FPSCLOCK.tick(3)
# 刷新画面
pygame.display.update()
\ No newline at end of file
up.png

2.05 KB

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