Commit c9c64175 by BellCodeEditor

save project

parent 32d4f70c
Showing with 13 additions and 12 deletions
...@@ -6,32 +6,33 @@ pygame.init() ...@@ -6,32 +6,33 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x= 240 z=pygame.time.Clock()
y=120
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
p=pygame.time.Clock() x,y=240,120
a=[(180,90),(180,120),(210,120),(x,y)] v=[(210, 120),(210, 120),(180,90),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30
x=x+30 v.append((x,y))
v.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (v[-1]))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(v)-1):
screen.blit(body, (180, 120)) screen.blit(body, (v[i]))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
p.tick(1) z.tick(1)
\ No newline at end of file \ No newline at end of file
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