Commit c8855a01 by BellCodeEditor

save project

parent b9399b3b
Showing with 7 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import.random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
time = pygame.time.Clock() time = pygame.time.Clock()
x,y=240,120 x,y=240,120
apple_x=360
apple_y=300
setheading = 'right' setheading = 'right'
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
shenti = [(180,90), (180,120), (210,120), (x,y)] shenti = [(180,90), (180,120), (210,120), (x,y)]
...@@ -55,6 +57,9 @@ while True: ...@@ -55,6 +57,9 @@ while True:
shenti.append((x,y)) shenti.append((x,y))
shenti.pop(0) shenti.pop(0)
if x==apple_x and y==apple_y
apple_x=randon.randint(0,660)
apple_x=randon.randint(0,480)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head, shenti[-1]) screen.blit(snake_head, shenti[-1])
...@@ -63,7 +68,7 @@ while True: ...@@ -63,7 +68,7 @@ while True:
screen.blit(body,shenti[i]) screen.blit(body,shenti[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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