Commit c707a8dd by BellCodeEditor

save project

parent d4d4271b
Showing with 38 additions and 7 deletions
......@@ -3,7 +3,8 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
x,y = 240,120
l = [(210,120),(180,120),(180,90),(x,y)]
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
......@@ -12,21 +13,51 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y = 240,120
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading = 'right'
snake_head = right
while True:
x +=30
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading !="down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "down":
y += 30
else:
y -= 30
l.append((x,y))
l.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(snake_head, l[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(l)-1):
screen.blit(body, l[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
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