Commit c6847d48 by BellCodeEditor

save project

parent 82f57f3e
Showing with 24 additions and 21 deletions
import pygame import pygame #导入pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口 pygame.init() # 初始化pygame,为使用硬件做准备
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png') screen=pygame.display.set_mode((660, 480))# 创建一个窗口
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') background=pygame.image.load('bg.png') #导入背景
body = pygame.image.load('body.png') right=pygame.image.load('right.png') #导入头
left=pygame.image.load('left.png') #导入身体
up=pygame.image.load('up.png') #导入身体
down=pygame.image.load('down.png') #导入身体
food=pygame.image.load('apple.png') #导入苹果
body=pygame.image.load('body.png') #导入身体
FPS=pygame.time.Clock() FPS=pygame.time.Clock()
x,y=240,120 x,y=240,120 #设置x,y
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
heading='right' heading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 exit() #接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and heading !='left': if event.key==locals.K_RIGHT and heading !='left':
heading='right' heading='right'
snake_head=right
if event.key==locals.K_LEFT and heading !='right': if event.key==locals.K_LEFT and heading !='right':
heading='left' heading='left'
snake_head=left
if event.key==locals.K_UP and heading !='down': if event.key==locals.K_UP and heading !='down':
heading='up' heading='up'
snake_head=up
if event.key==locals.K_DOWN and heading !='up': if event.key==locals.K_DOWN and heading !='up':
heading='down' heading='down'
snake_head=down
if heading=='right': if heading=='right':
x+=30 x+=30
...@@ -42,13 +48,9 @@ while True: ...@@ -42,13 +48,9 @@ while True:
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 screen.blit(snake_head, (x, y)) #将贪吃蛇画上去
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])#将贪吃蛇的身体画上去
# 将果实画上去 screen.blit(food, (360, 300)) #将果实画上去
screen.blit(food, (360, 300)) pygame.display.update() #刷新画面
# 刷新画面
pygame.display.update()
FPS.tick(3) FPS.tick(3)
\ No newline at end of file
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