Commit c42d2fb9 by BellCodeEditor

save project

parent 3189d529
Showing with 29 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
x,y=240,120 x,y=240,120
...@@ -10,24 +9,48 @@ position=[(180,90),(180,120),(210,120),(x,y)] ...@@ -10,24 +9,48 @@ position=[(180,90),(180,120),(210,120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
focus='r'
PYGCLOCK=pygame.time.Clock() PYGCLOCK=pygame.time.Clock()
snack_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and focus!='l':
snack_head=right
focus='r'
if event.key==locals.K_LEFT and focus!='r':
snack_head=left
focus='l'
if event.key==locals.K_UP and focus!='d':
snack_head=up
focus='u'
if event.key==locals.K_DOWN and focus!='u':
snack_head=down
focus='d'
if focus=='r':
x+=30 x+=30
elif focus=='l':
x-=30
elif focus=='d':
y+=30
else:
y-=30
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snack_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
position.append((x,y))
position.pop(0)
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
......
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