Commit c120045e by BellCodeEditor

save project

parent 3d5eb291
Showing with 14 additions and 9 deletions
......@@ -13,9 +13,14 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y = 240, 120
position = [(180,90), (180,120), (210,120), (x,y)]
setheading = 'right'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -24,12 +29,16 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
......@@ -39,19 +48,15 @@ while True:
y -= 30
else:
y += 30
#position.append((x,y))
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(position[-1])):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
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