Commit bfebc993 by BellCodeEditor

auto save

parent df8fea52
Showing with 14 additions and 3 deletions
...@@ -8,7 +8,7 @@ pygame.init() ...@@ -8,7 +8,7 @@ pygame.init()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 初始化坐标位置 # 初始化坐标位置
x,y = 240,120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
# 背景 # 背景
...@@ -22,20 +22,31 @@ while True: ...@@ -22,20 +22,31 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event,type == locals.K_UP:
if event,type == locals.K_DOWN:
if event,type == locals.K_LEFT:
if event,type == locals.K_RIGHT:
# 循环一次就让x左边增加30
x += 30 x += 30
# 将蛇头的新坐标添加到列表当中
position.append((x, y))
# 并将蛇尾的坐标删除
position.pop(0)
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
# screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment