Commit b86a500e by BellCodeEditor

save project

parent e273e0b5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
r = pygame.image.load('right.png')
l = pygame.image.load('left.png')
u = pygame.image.load('up.png')
d = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
setheading='right'
a=r
x, y = 240, 120 #
p=[(210, 120),(180, 120),(180, 90),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 接收到退出事件后退出程序
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
a=r
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
a=l
if event.key==locals.K_UP and setheading!='down':
setheading='up'
a=u
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
a=d
if setheading=='right':
x += 30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
p.append((x,y))
p.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(a, p[-1]) #
# 将贪吃蛇的身体画上去
for i in range(len(p)-1):
screen.blit(body,p[i])
#screen.blit(body, ())
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
right.png

2.05 KB

up.png

2.05 KB

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