Commit b4651c23 by BellCodeEditor

save project

parent d5bd6c09
Showing with 20 additions and 1 deletions
...@@ -10,17 +10,36 @@ FPSCLOCK = pygame.time.Clock() ...@@ -10,17 +10,36 @@ FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
if event.key == locals.K_RIGHT and setheading !="right":
setheading = 'left'
if event.key == locals.K_RIGHT and setheading !="up":
setheading = 'down'
if event.key == locals.K_RIGHT and setheading !="down":
setheading = 'up'
if setheading =="right":
x += 30 x += 30
elif setheading =="left":
x -= 30
elif setheading =="up":
y -= 30
else:
y += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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