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Commit
b38b8bbe
authored
Nov 05, 2022
by
BellCodeEditor
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parent
0a5cafa4
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3 changed files
with
67 additions
and
14 deletions
1.py
2.py
snake.py
1.py
View file @
b38b8bbe
import
pygame
from
pygame
import
locals
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
food
=
pygame
.
image
.
load
(
'apple.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
food
,(
0
,
0
))
screen
.
blit
(
food
,(
0
,
450
))
screen
.
blit
(
food
,(
630
,
0
))
screen
.
blit
(
food
,(
630
,
450
))
pygame
.
display
.
update
()
\ No newline at end of file
2.py
0 → 100644
View file @
b38b8bbe
import
pygame
from
pygame
import
locals
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
food
=
pygame
.
image
.
load
(
'apple.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
food
,(
0
,
0
))
screen
.
blit
(
food
,(
0
,
450
))
screen
.
blit
(
food
,(
630
,
0
))
screen
.
blit
(
food
,(
630
,
450
))
pygame
.
display
.
update
()
\ No newline at end of file
snake.py
View file @
b38b8bbe
import
pygame
from
pygame
import
locals
pygame
.
init
()
x
,
y
=
240
,
120
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
sethaeding
=
"right"
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
apple_x
=
360
apple_y
=
300
setheading
=
"right"
snake_head
=
right
score
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
print
(
event
)
...
...
@@ -18,31 +26,41 @@ while True:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
'right'
if
event
.
key
==
locals
.
K_
RIGH
T
and
setheading
!=
"right"
:
snake_head
=
right
if
event
.
key
==
locals
.
K_
LEF
T
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
'left'
if
event
.
key
==
locals
.
K_
RIGHT
and
setheading
!=
"down"
:
snake_head
=
left
if
event
.
key
==
locals
.
K_
UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
'up'
if
event
.
key
==
locals
.
K_
RIGHT
and
setheading
!=
"up"
:
snake_head
=
up
if
event
.
key
==
locals
.
K_
DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
'down'
snake_head
=
down
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
el
if
setheading
==
"down"
:
el
se
:
y
+=
30
x
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
1
,
22
)
num2
=
random
.
randint
(
1
,
16
)
apple_x
=
30
*
num1
-
30
apple_y
=
30
*
num2
-
30
else
:
position
.
pop
(
0
)
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
right
,
(
position
[
-
1
]))
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
(
position
[
i
]))
screen
.
blit
(
food
,(
360
,
300
))
screen
.
blit
(
food
,(
apple_x
,
apple_y
))
info
=
"Score:"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
540
,
10
))
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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