Commit b38b8bbe by BellCodeEditor

save project

parent 0a5cafa4
Showing with 67 additions and 14 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660,480))
food = pygame.image.load('apple.png')
background = pygame.image.load('bg.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
screen.blit(background, (0, 0))
screen.blit(food,(0,0))
screen.blit(food,(0,450))
screen.blit(food,(630,0))
screen.blit(food,(630,450))
pygame.display.update()
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import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660,480))
food = pygame.image.load('apple.png')
background = pygame.image.load('bg.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
screen.blit(background, (0, 0))
screen.blit(food,(0,0))
screen.blit(food,(0,450))
screen.blit(food,(630,0))
screen.blit(food,(630,450))
pygame.display.update()
\ No newline at end of file
import pygame
from pygame import locals
pygame.init()
x,y = 240,120
position=[(180,90),(180,120),(210,120),(x,y)]
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
sethaeding = "right"
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x,y = 240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
print(event)
......@@ -18,31 +26,41 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head='right'
if event.key == locals.K_RIGHT and setheading !="right":
snake_head=right
if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
snake_head='left'
if event.key == locals.K_RIGHT and setheading !="down":
snake_head=left
if event.key == locals.K_UP and setheading !="down":
setheading = 'up'
snake_head='up'
if event.key == locals.K_RIGHT and setheading !="up":
snake_head=up
if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down'
snake_head='down'
snake_head=down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
elif setheading == "down":
else:
y+=30
x+=30
position.append((x,y))
position.pop(0)
if x == apple_x and y == apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
screen.blit(background,(0,0))
screen.blit(right, (position[-1]))
for i in range(len(position)-1):
screen.blit(body, (position[i]))
screen.blit(food,(360,300))
screen.blit(food,(apple_x,apple_y))
info = "Score:"+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(3)
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