Commit af02ea7e by BellCodeEditor

save project

parent 957e316f
Showing with 0 additions and 45 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOOK=pygame.time.Clock()
x,y=240,120
a=[(180, 90),(180, 120),(210, 120),(x,y)]
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
a.append((x,y))
a.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, a[-1])
# 将贪吃蛇的身体画上去
for i in range(0,len(a)-1):
screen.blit(body,a[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOOK.tick(2)
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