Commit aea73e04 by BellCodeEditor

save project

parent a6c9d8b4
Showing with 7 additions and 9 deletions
...@@ -10,12 +10,11 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,12 +10,11 @@ screen = pygame.display.set_mode((660, 480))
TIME=pygame.time.Clock() TIME=pygame.time.Clock()
# 背景 # 背景
#background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
#right = pygame.image.load('right.png') right = pygame.image.load('right.png')
#food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
#body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -24,14 +23,15 @@ while True: ...@@ -24,14 +23,15 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x=x+30 x=x+30
# 将背景图画上去
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)[-1])
screen.blit(body,position[i])
#screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
...@@ -40,4 +40,3 @@ while True: ...@@ -40,4 +40,3 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
TIME.tick(3) TIME.tick(3)
\ No newline at end of file
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