Commit a3525c4d by BellCodeEditor

save project

parent e28d156f
Showing with 4279 additions and 3 deletions
......@@ -13,16 +13,46 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x, y =240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x +=30
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if setheading=="right":
x +=30
elif setheading=="left":
x -=30
elif setheading=="up":
y -=30
else:
y +=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
......@@ -37,4 +67,4251 @@ while True:
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(3)
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