Commit 94d7baae by BellCodeEditor

save project

parent 5e46ac98
Showing with 33 additions and 12 deletions
...@@ -6,34 +6,55 @@ pygame.init() ...@@ -6,34 +6,55 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x=180
y=180
a=[(180,90),(180,120),(180,150),(x,y)]
a1=pygame.time.Clock()
f="right"
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down= pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
snakeHead=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type ==locals.KEYDOWN:
if event.key == locals.K_RIGHT and f !="left":
f="right"
snakeHead=right
if event.key == locals.K_LEFT and f !="right":
f="left"
snakeHead=left
if event.key == locals.K_UP and f !="down":
f="up"
snakeHead=up
if event.key == locals.K_DOWN and f !="up":
f="down"
snakeHead=down
x=x+30
a.append((x,y))
a.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right, a[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(a)-1):
screen.blit(body, (180, 120)) screen.blit(body, a[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file a1.tick(3)
\ No newline at end of file
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