Commit 9497e25c by BellCodeEditor

save project

parent 61427323
Showing with 7 additions and 0 deletions
...@@ -9,6 +9,7 @@ position=[(180,90),(180,120),(210,120),(x,y)] ...@@ -9,6 +9,7 @@ position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360 apple_x=360
apple_y=300 apple_y=300
setheading="right" setheading="right"
score=0
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -20,6 +21,7 @@ body = pygame.image.load('body.png') ...@@ -20,6 +21,7 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
myfont=pygame.font.Font('neuropol.ttf',18)
fpsclock=pygame.time.Clock() fpsclock=pygame.time.Clock()
while True: while True:
...@@ -64,8 +66,13 @@ while True: ...@@ -64,8 +66,13 @@ while True:
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score"+str(score)
text=myfont.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
#x+=30 #x+=30
fpsclock.tick(3) fpsclock.tick(3)
......
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