Commit 9316e9d9 by BellCodeEditor

save project

parent e273e0b5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
d=[(180,90),(180,120),(210,120),(x,y)]
c=pygame.time.Clock()
a="right"
b=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and a != "left":
a="right"
if event.key==locals.K_LEFT and a != "right":
a="left"
if event.key==locals.K_UP and a != "down":
a="up"
if event.key==locals.K_DOWN and a != "up":
a="down"
if a == "right":
x+=30
b=right
if a == "left":
x-=30
b=left
if a == "up":
y-=30
b=up
if a == "down":
y+=30
b=down
d.append((x,y))
d.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(b, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(d)-1):
screen.blit(body,d[i])
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
c.tick(3)
\ No newline at end of file
up.png

2.05 KB

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