Commit 91c53413 by BellCodeEditor

save project

parent 6a71a970
Showing with 29 additions and 4 deletions
...@@ -11,22 +11,47 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -11,22 +11,47 @@ screen = pygame.display.set_mode((660, 480))
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('dody.png')
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
x,y=240,120 x,y=240,120
postiton = [(180,90),(180,120),(210,120),(x,y)] postiton = [(180,),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN
if event.key==locals.K_RIGHT and setheading != "left"
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading != "right"
setheading="left"
snake_head=left
if event.key==locals.K_DOWN and setheading != "up"
setheading="down"
snake_head=down
if event.key==locals.K_DOWN and setheading != "down"
setheading="up"
snake_head=up
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
postiton.append((x,y)) postiton.append((x,y))
postiton.pop(0) postiton.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, postiton[-1]) screen.blit(snake_head, postiton[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(postiton)-1): for i in range(len(postiton)-1):
screen.blit(body, postiton[i]) screen.blit(body, postiton[i])
......
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