Commit 88ff280e by BellCodeEditor

save project

parent e273e0b5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()#计时器
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
#设x,y坐标
x=240
y=120
position = [(210, 120),(180, 120),(180, 90),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30#移动
position.append((x,y))#追加身体的坐标
position.pop(0)#删除身体末尾的旧坐标
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x,y))
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将贪吃蛇的身体画上去
# screen.blit(body,(180, 120))
# screen.blit(body,(180, 90))
# screen.blit(body,(180,90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)#调用FPSCLOCK变量,控制帧数
\ No newline at end of file
up.png

2.05 KB

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