Commit 87b487e7 by BellCodeEditor

save project

parent d9f6bfb8
Showing with 18 additions and 2 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
...@@ -12,11 +13,15 @@ left=pygame.image.load('left.png') ...@@ -12,11 +13,15 @@ left=pygame.image.load('left.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
up=pygame.image.load('up.png') up=pygame.image.load('up.png')
down=pygame.image.load('down.png') down=pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120 x,y=240,120
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right' setheading='right'
snake_head=right snake_head=right
apple_x=360
apple_y=300
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
...@@ -42,12 +47,22 @@ while True: ...@@ -42,12 +47,22 @@ while True:
y+=30 y+=30
if setheading=='up': if setheading=='up':
y-=30 y-=30
position.append((x,y)) if x==apple_x and y==apple_y:
apple_x=random.randint(1,22)
apple_y=random.randint(1,16)
apple_x=apple_x*30-30
apple_y=apple_y*30-30
score=score+10
else:
position.pop(0) position.pop(0)
position.append((x,y))
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(snake_head,(x,y)) screen.blit(snake_head,(x,y))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
screen.blit(food,(360,300)) screen.blit(food,(apple_x,apple_y))
info='score '+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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