Commit 85d8e1f0 by BellCodeEditor

save project

parent 44647fad
Showing with 23 additions and 4 deletions
...@@ -16,23 +16,42 @@ body = pygame.image.load('body.png') ...@@ -16,23 +16,42 @@ body = pygame.image.load('body.png')
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setneading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left": if event.key == locals.K_RIGHT and setheading !="left":
if event.key setneading = 'right'
x += 30 snake_head = right
if event.key == locals.K_RIGHT and setheading !="right":
setneading = 'left'
snake_head = left
if event.key == locals.K_RIGHT and setheading !="down":
setneading = 'up'
snake_head = up
if event.key == locals.K_RIGHT and setheading !="up":
setneading = 'down'
snake_head = down
if setheading == "right":
x +=30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
elif setheading == "down":
y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment