Commit 820e23b5 by BellCodeEditor

save project

parent 01a6c92c
Showing with 16 additions and 3 deletions
...@@ -14,18 +14,31 @@ right = pygame.image.load('right.png') ...@@ -14,18 +14,31 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
setheading="right"
position=[(180, 90),(180, 120),(210, 120),(x,y)] position=[(180, 90),(180, 120),(210, 120),(x,y)]
while True: while True:
x+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = "right"
if event.key == locals.K_LEFT and setheading !="right":
setheading = "left"
if event.key == locals.K_UP and setheading !="down":
setheading = "up"
if event.key == locals.K_DOWN and setheading !="up":
setheading = "down"
# 将背景图画上去 # 将背景图画上去
if setheading == right:
x+=30
elif setheading == left:
x-=30
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(right, position[-1])
......
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