Commit 818b1870 by BellCodeEditor

save project

parent f2a7ef28
Showing with 29 additions and 2 deletions
......@@ -13,19 +13,46 @@ screen = pygame.display.set_mode((660, 480))
x,y=240,120
list=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading='right'
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
snack_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
snack_head=right
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
snack_head=left
if event.key==locals.K_UP and setheading!='down':
setheading='up'
snack_head=up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
snack_head=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
list.append((x,y))
list.pop(0)
......@@ -33,7 +60,7 @@ while True:
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, list[-1])
screen.blit(snack_head, list[-1])
# 将贪吃蛇的身体画上去
for i in range(len(list)-1):
screen.blit(body,list[i])
......
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