Commit 7fca05dd by BellCodeEditor

save project

parent 4695645d
import pygame
from pygame import locals
pygame.init()
screen=pygame.display.set_mode((1056,591))
FPS=pygame.time.Clock()
background = pygame.image.load('src=http___img.3dmgame.com_uploads_images_news_20210702_1625220279_673168.jpg&refer=http___img.3dmgame.webp')
right = pygame.image.load('right.png')
food = pygame.image.load('034c0f3479e3bda807cb8c83ed7a201d(1).jpg')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
pos=[(180,90),(180,120),(210,120),(x,y)]
set='right'
snake_head = right
while True:
for event in pygame.event.get():
print(event)
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key ==locals.K_d and set !='left':
set='right'
snake_head=right
if event.key ==locals.K_a and set !='right':
set='left'
snake_head=left
if event.key ==locals.K_w and set !='down':
set='up'
snake_head=up
if event.key ==locals.K_s and set !='up':
set='down'
snake_head=down
if set =='right':
x+=30
elif set == 'left':
x-=30
elif set == 'up':
y-=30
else:
y+=30
pos.append((x,y))
pos.pop(0)
screen.blit(background,(0,0))
screen.blit(right,pos[-1])
for i in range(len(pos)-1):
screen.blit(body,pos[i])
screen.blit(food,(480,210))
pygame.display.update()
import pygame
from pygame import locals
pygame.init()
screen=pygame.display.set_mode((1056,591))
FPS=pygame.time.Clock()
background = pygame.image.load('src=http___img.3dmgame.com_uploads_images_news_20210702_1625220279_673168.jpg&refer=http___img.3dmgame.webp')
right = pygame.image.load('src=http___c-ssl.duitang.com_uploads_item_201911_02_20191102145142_obpiz.thumb.1000_0.png&refer=http___c-ssl.duitang(1).jpg')
food = pygame.image.load('034c0f3479e3bda807cb8c83ed7a201d(1).jpg')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
pos=[(180,90),(180,120),(210,120),(x,y)]
set='right'
snake_head = right
while True:
for event in pygame.event.get():
print(event)
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key ==locals.K_d and set !='left':
set='right'
snake_head=right
if event.key ==locals.K_a and set !='right':
set='left'
snake_head=left
if event.key ==locals.K_w and set !='down':
set='up'
snake_head=up
if event.key ==locals.K_s and set !='up':
set='down'
snake_head=down
if set =='right':
x+=30
elif set == 'left':
x-=30
elif set == 'up':
y-=30
else:
y+=30
pos.append((x,y))
pos.pop(0)
screen.blit(background,(0,0))
screen.blit(right,pos[-1])
for i in range(len(pos)-1):
screen.blit(body,pos[i])
screen.blit(food,(480,210))
pygame.display.update()
FPS.tick(5)
\ No newline at end of file
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