Commit 7bc667bc by BellCodeEditor

auto save

parent 2942946a
Showing with 32 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
x,y=240,120
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
fpsclock=pygame.time.Clock() fpsclock=pygame.time.Clock()
...@@ -12,21 +11,50 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +11,50 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event == locals.K_RIGHT and setheading !='left':
setheading ='right'
snake_right=right
if event == locals.K_LEFT and setheading !='right':
setheading ='lift'
snake_right=lift
if event == locals.K_UP and setheading !='down':
setheading ='up'
snake_right=up
if event == locals.K_DOWN and setheading !='up':
setheading ='down'
snake_right=down
if setheading =='right':
x +=30 x +=30
elif setheading =='lift':
x -=30
elif setheading =='up':
y +=30
else:
y -=30
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body, position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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